Yokoyama: Well, we didn’t have any explicit instructions to create a game like Galaxian. You said your first conception of Galaga was a “space game” you weren’t considering it as a straight sequel to Galaxian? After completing our previous game, we had the initial plans done for Galaga in less than two months, I think. It really all happened over a short span of time. It sounds like Galaga had been planned for awhile then? Then we went back to square one and planned a new game, and that is the Galaga we know today. Yokoyama: Yes, the project began on that premise, and we completed a partially-complete prototype, but Ishimura from Research and Development, who was responsible for our hardware, decided we should use a new board. So Galaga was originally going to use the Galaxian hardware? After this, because there were still so many Galaxian and King & Balloon pcbs circulating, we again used the Galaxian hardware, but this time to create another “space game”-and that turned out to be Galaga. The first in this line was King & Balloon. We produced an especially huge number of Galaxian pcbs, so it was decided that our next games should use the Galaxian pcb hardware too. Yokoyama: Namco’s first game was Gee Bee, and after that we released Galaxian. Galaga – 30th Anniversary Developer InterviewĪ Sequel to Galaxian -How did Galaga come to be?
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